#include "BaseGameEntity.h" #include int BaseGameEntity::m_iNextValidID = 0; //----------------------------- SetID ----------------------------------------- // // this must be called within each constructor to make sure the ID is set // correctly. It verifies that the value passed to the method is greater // or equal to the next valid ID, before setting the ID and incrementing // the next valid ID //----------------------------------------------------------------------------- void BaseGameEntity::SetID(int val) { //make sure the val is equal to or greater than the next available ID assert ( (val >= m_iNextValidID) && ": invalid ID"); m_ID = val; m_iNextValidID = m_ID + 1; }