#include "Locations.h" #include "Miner.h" //#include "misc/ConsoleUtils.h" #include "EntityNames.h" int main() { //create a miner Miner miner(ent_Miner_Bob); //simply run the miner through a few Update calls for (int i=0; i<20; ++i) { miner.Update(); // Sleep(800); } //wait for a keypress before exiting // PressAnyKeyToContinue(); return 0; }